A deck that has mostly slow Control cards can still draw a much faster hand than their Midrange opponent and become the aggressor in that specific game. Lastly, this isn't just about decks, but handstates. See this decks card breakdown, regions, rarity breakdown, and mana curve on RuneterraFire. Mission progress can be accumulated across multiple matches in any matchmade or vs AI game mode, though some may require to play specific game modes or grant more progress for ones specified. Each will require a task or option of tasks to be completed by the player during a match in order to earn rewards. Legends of Runeterra’s Seasonal Tournament happens this weekend (Open rounds on the 16th and Top 32 on the 17th) and a deck that might show up a lot in the competition is Ahri/Bard.The list is quite popular, both in ranked queue and in grassroots tournaments and I will explain how this deck works. The wincondition of control decks isn't nexus health, but their opponent running out of value (cards). Sandy Cheeks is a Legends of Runeterra Deck Guide by messiah966. In Legends of Runeterra, Missions earns you experience. Long term value, usually represented by card advantage, or who has more cards. The idea of playing for mana/board efficiency and forcing the opponent to make low value plays due to pressure. Out-survives Aggro and Midrange decks, but lacks the pressure to beat Combo decks.įlexible deck that plays to survive vs Aggro or plays to presssure vs Control. We want to be sure that you find the best decks possible for the current meta, so our deck list is sorted by decks that are well rated and are updated to the most recent patch, including the new Runeterra Forces From Beyond decks. Slow attrition deck that tries to out-grind, with optional specific finishers. Find the best Legends of Runeterra decks for you by filtering for champion, card, region, or title. This usually beats the low pressure Control decks, but without enough defense to survive Aggro. Slow deck that prioritizes lategame punchthrough over stall/survival. Kills Combo before they come online, but weak vs decks that play for slower, defensive value (Midrange & Control). End the game fast or use the pressure to force the opponent into awkward plays.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |